Download and access data in asset packs.The Google Play Core Library provides a runtime interface to The engine, GPBL may be directly integrated into the engine, or may beĪccessible via an add-on or plugin. If your game design uses in-app purchases verify that your engine has supportįor the Google Play Billing Library (GPBL). Verify that the engine you want to use can meet these requirements. Submitted as Android App Bundles, and to use a Starting in August 2021, Google Play will require all Android apps to be Make sure your game engine supports common requirements as listed When considering a game engine for use on Android, you should evaluate itsĬompatibility with Google Play requirements and support of desired Androidįeatures. Your game and help you investigate the details of rendered frames using frame The Android GPU Inspector can characterize the rendering performance of Integrate additional features of the Android SDK and NDK.Inspect the contents of your game's package or application bundle.Examine the performance of your game using system, CPU and memory profilers.Take advantage of Android development toolsĪndroid development tools can assist your Android game development no matter I thoroughly enjoy it as a much improved version of Sonic 2.Concentrate your energy into building your game instead of having to build anĮntire technology stack. I know some of these are petty and small issues but they are requiring me to change the way I play which doesn't make much sense when most of the game elsewhere is the same.Īgain, thanks for reading through this and as per usual, I'm only bringing these issues to light to help improve the game, not break it down. Death Egg Zone's Silver Sonic's timing is off to the point where getting 4 hits right at the start is difficult to time and then getting hits in after the first roll keeps resulting in me getting hit due to the later timing of Silver Sonic uncurling.Oil Ocean Zone's boss being vulnerable for a lot shorter time which requires a wait between hits (4 hits, wait, 4 hits) as opposed to even attempting 8 hits in 1 cycle.Hill Top Zone's boss that appears way too early resulting in a difficult 8 hit cycle.Casino Night Zone's boss with incorrect collision which has resulted in me hitting him and taking damage at the same time a lot more often than it should. Some of the boss oddities mentioned before are still present which are affecting my runs in general. A few times, I've been hit while carrying 1 ring and in the scramble to get the last ring, have died at the same time I've collected the ring, causing me to die holding 1 ring.This causes me to get a much worse time just because I was charging a spin dash and is the first time I've ever seen something like it happen. If I charge a spin dash just after destroying the Death Egg robot, but before the camera unlocks with the subsequent explosion chase when the camera does unlock, you roll down the tunnel with explosions so fast that the you trigger the sign post but the timer never stops.It's infuriating to lose a second or two due to my speed disappearing. Sometimes, I can transition between bosses and maintain speed and at others, I can go full speed into the fade area and in the next, be standing at a complete stand still. The transition between bosses is uneven in relation to speed.I've been playing boss attack in time attack lately and I've got a few issues which are affecting my progress:
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